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Corpse party seiko cell phone
Corpse party seiko cell phone







There are some tunes that will provide background music for the exploration of the building. The music is not completely typical of a game of this genre. There are some minor flaws that could have been fixed, such as the horrible AI can affect the gameplay at times, but not during the whole game. Just RUN FO YO LIFE!!!! Yes, you will have time for that. If there's something threatening the life of the character, don't grab no shoes or nothing Jesus. Unlike an RPG, there is no fighting or weapons to be used. There is also a certain amount of depth with each character, even the several minor dead bodies scattered across the floors of Heavenly Host. The story of the game is very lengthy, but detailed like an RPG. There's your fun fact for the day right there. Some of the songs are not typical of a horror game, but I find that each theme goes well with what is on the player's plate at the moment.Īlso, some of the music is actually remade music from the original Corpse Party game on the PC-98. I'm sure there is more, but I want to move on to the minor music.Īll of these Major and minor themes are very well composed, some even orchestrated.

corpse party seiko cell phone

There is some music that will play just as a sort of over-world theme to provide set the mood at certain periods of the game. By no means is it on the same level as Metroid.Įven though it is a survival horror game, which do not typically have music, it has music at some points when necessary. The programmers forgot to make sure that the killer at the time in the story would be able to go around an obstacle like a hole in the floor or broken desk.Īnother problem that can happen sometimes is the amount of back-tracking. The AI for some of the antagonists are absolutely terrible. There is no way of really knowing what is around the corner, and what could possibly kill the characters in the game if given the opportunity. With no means of defense or attack against the approaching enemy, this really creates anticipation and fear in the player. There is no fighting with enemies with weapons, the game is all about being able to avoid what is attempting to kill the characters in order to survive and make it to the end. Although, it has the feel of an RPG, it is not an RPG in the true sense of the term. The games horror elements are more reminiscent of Amnesia: The Dark Descent. This is where the RPG elements end though. There are so many other characters this was done with that the player will start to develop an emotional connection with each one, sometimes making the death of each character more saddening and dramatic. It is shown that Morishige also had a hidden passion for acting and singing, but he never had the confidence to go through with it. For example, Morishige wasn't just the nerd who only cared about his studies. The developers even took the time to create a level of depth for each character by showing cutscenes every now and again of what the character did in their normal life. Totally normal to have yellow eyes and drag your dead friend around. Some of the wrong ends even have their own dedicated anime style panels, which do not occur too often unless there is an important event, to demonstrate what happened. The game doesn't just half-ass each wrong ending and make them all the same, the developers wanted to make sure that the game was truly detailed in each event. The so-called "wrong endings" also each have their on unique touch added to each one.

Corpse party seiko cell phone series#

There are also multiple endings in the game that the player can access through a series of different events being activated.

corpse party seiko cell phone

It is also interesting to put many antagonists in game with different backgrounds, but all have the same objective of killing. Satoshi will freak out and throw the cell phone, but will pick it back up. He does find her cell phone on the ground ringing and answering it will only result in hearing the same message that Naomi heard earlier. Walking up the stairs, Satoshi thinks he sees her, but it is just an illusion.

corpse party seiko cell phone

Follow the voice and then Satoshi will hear Seiko's voice warning about Naomi and her fragile state. Walking around for a little bit will result in hearing Yuka calling for Satoshi. As we have learned, being by yourself is not the best thing to happen in this game. Well, Satoshi passed out only to find himself back in the main building by himself. Then we cut to Satoshi to see where he disappeared off to. These scene's are supposed to give insight to the personal lives of those who have died up to this point. Then, it cuts to a scene between Mayu and her Mom talking about Mayu's family moving. Really, I'm uncomfortable even talking about it. The chapter starts out with a flashback scene to Seiko washing her baby brother that makes me feel very uncomfortable and makes me wonder if its even legal in the United States.







Corpse party seiko cell phone